# Life
# Properties
Name | Type | Description | Notes |
---|---|---|---|
Unit | Pointer to NullableString | [optional] | |
Value | Pointer to NullableString | [optional] |
# Methods
# NewLife
func NewLife() *Life
NewLife instantiates a new Life object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
# NewLifeWithDefaults
func NewLifeWithDefaults() *Life
NewLifeWithDefaults instantiates a new Life object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
# GetUnit
func (o *Life) GetUnit() string
GetUnit returns the Unit field if non-nil, zero value otherwise.
# GetUnitOk
func (o *Life) GetUnitOk() (*string, bool)
GetUnitOk returns a tuple with the Unit field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
# SetUnit
func (o *Life) SetUnit(v string)
SetUnit sets Unit field to given value.
# HasUnit
func (o *Life) HasUnit() bool
HasUnit returns a boolean if a field has been set.
# SetUnitNil
func (o *Life) SetUnitNil(b bool)
SetUnitNil sets the value for Unit to be an explicit nil
# UnsetUnit
func (o *Life) UnsetUnit()
UnsetUnit ensures that no value is present for Unit, not even an explicit nil
# GetValue
func (o *Life) GetValue() string
GetValue returns the Value field if non-nil, zero value otherwise.
# GetValueOk
func (o *Life) GetValueOk() (*string, bool)
GetValueOk returns a tuple with the Value field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
# SetValue
func (o *Life) SetValue(v string)
SetValue sets Value field to given value.
# HasValue
func (o *Life) HasValue() bool
HasValue returns a boolean if a field has been set.
# SetValueNil
func (o *Life) SetValueNil(b bool)
SetValueNil sets the value for Value to be an explicit nil
# UnsetValue
func (o *Life) UnsetValue()
UnsetValue ensures that no value is present for Value, not even an explicit nil