# ProblemDetails
# Properties
Name | Type | Description | Notes |
---|---|---|---|
Type | Pointer to NullableString | [optional] | |
Title | Pointer to NullableString | [optional] | |
Status | Pointer to NullableInt32 | [optional] | |
Detail | Pointer to NullableString | [optional] |
# Methods
# NewProblemDetails
func NewProblemDetails() *ProblemDetails
NewProblemDetails instantiates a new ProblemDetails object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
# NewProblemDetailsWithDefaults
func NewProblemDetailsWithDefaults() *ProblemDetails
NewProblemDetailsWithDefaults instantiates a new ProblemDetails object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
# GetType
func (o *ProblemDetails) GetType() string
GetType returns the Type field if non-nil, zero value otherwise.
# GetTypeOk
func (o *ProblemDetails) GetTypeOk() (*string, bool)
GetTypeOk returns a tuple with the Type field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
# SetType
func (o *ProblemDetails) SetType(v string)
SetType sets Type field to given value.
# HasType
func (o *ProblemDetails) HasType() bool
HasType returns a boolean if a field has been set.
# SetTypeNil
func (o *ProblemDetails) SetTypeNil(b bool)
SetTypeNil sets the value for Type to be an explicit nil
# UnsetType
func (o *ProblemDetails) UnsetType()
UnsetType ensures that no value is present for Type, not even an explicit nil
# GetTitle
func (o *ProblemDetails) GetTitle() string
GetTitle returns the Title field if non-nil, zero value otherwise.
# GetTitleOk
func (o *ProblemDetails) GetTitleOk() (*string, bool)
GetTitleOk returns a tuple with the Title field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
# SetTitle
func (o *ProblemDetails) SetTitle(v string)
SetTitle sets Title field to given value.
# HasTitle
func (o *ProblemDetails) HasTitle() bool
HasTitle returns a boolean if a field has been set.
# SetTitleNil
func (o *ProblemDetails) SetTitleNil(b bool)
SetTitleNil sets the value for Title to be an explicit nil
# UnsetTitle
func (o *ProblemDetails) UnsetTitle()
UnsetTitle ensures that no value is present for Title, not even an explicit nil
# GetStatus
func (o *ProblemDetails) GetStatus() int32
GetStatus returns the Status field if non-nil, zero value otherwise.
# GetStatusOk
func (o *ProblemDetails) GetStatusOk() (*int32, bool)
GetStatusOk returns a tuple with the Status field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
# SetStatus
func (o *ProblemDetails) SetStatus(v int32)
SetStatus sets Status field to given value.
# HasStatus
func (o *ProblemDetails) HasStatus() bool
HasStatus returns a boolean if a field has been set.
# SetStatusNil
func (o *ProblemDetails) SetStatusNil(b bool)
SetStatusNil sets the value for Status to be an explicit nil
# UnsetStatus
func (o *ProblemDetails) UnsetStatus()
UnsetStatus ensures that no value is present for Status, not even an explicit nil
# GetDetail
func (o *ProblemDetails) GetDetail() string
GetDetail returns the Detail field if non-nil, zero value otherwise.
# GetDetailOk
func (o *ProblemDetails) GetDetailOk() (*string, bool)
GetDetailOk returns a tuple with the Detail field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
# SetDetail
func (o *ProblemDetails) SetDetail(v string)
SetDetail sets Detail field to given value.
# HasDetail
func (o *ProblemDetails) HasDetail() bool
HasDetail returns a boolean if a field has been set.
# SetDetailNil
func (o *ProblemDetails) SetDetailNil(b bool)
SetDetailNil sets the value for Detail to be an explicit nil
# UnsetDetail
func (o *ProblemDetails) UnsetDetail()
UnsetDetail ensures that no value is present for Detail, not even an explicit nil